The users.ini file in your addons\amx\config folder is where players are given admin priviledges under AMX. It contains the different levels of admin access for a default install. Below are some examples of how to set up admin access for your admins.
The first part of the users.ini file is labeled "Access Flags". These letters will define what commands your admins will have access to:
Access flags:
a - immunity (immune to AMX commands such as kick, slap, or ban.)
b - reservation (can join on reserved slots)
c - amx_kick command
d - amx_ban and amx_unban commands
e - amx_slay and amx_slap commands
f - amx_map command
g - amx_cvar command (not all cvars will be available)
h - amx_cfg command
i - amx_chat and other chat commands
j - amx_vote and other vote commands
k - access to sv_password cvar (by amx_cvar command)
l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)
m - custom level A (for additional plugins)
n - custom level B
o - custom level C
p - custom level D
q - custom level E
r - custom level F
s - custom level G
t - custom level H
u - menu access
z - user
The next part of the users.ini is labeled "Account Flags". These options control how the user is authenticated:
Account flags:
a - disconnect player on invalid password
b - clan tag
c - this is steamid (or wonid)
d - this is ip
e - password is not checked (only name/ip/steamid needed)
The last part is only required if your server is a listen serverDedicated Server:
The server runs in a text console and was a seperate download apart from the client. Or it has been run from the Dedicated Server entry in Steam.
Listen Server:
You start up your client and then start the server from the in-game menu, then others connect to you.. This will allow you to have admin access while running the server.
"loopback" "" "abcdefghijklmnopqrstu" "de"
The format of making an admin
The format of the entry for each admin is this:
Admin Access by Player Name or Clan tag
(Best for LAN, ok for Internet)
This is not the best way to grant admin access. It requires the client to set a password on their end. Many players can do this, how ever many do not grasp the concept of editing config files let alone with the correct info. It's a burden on the person setting up the access and the person receiving it in the end, and there is no added security with this method over access by Steam ID.
"Puking Horse"If you change your name, then this will not work. "bizzybee"A password is required here or anyone using the name specified will have that persons admin access. "abcdefghijklmnopqrstu"Access flags "a"Account flags:
The a value is optional. This would deter players from trying to get admin access with by kicking them after too many wrong guesses.
"[-O-]"If your name does not have the clan tag in it, then this will not work. "wacky"A password is required here or anyone using the clan tag specified will have admin access "abcdefghijklmnopqrstu"Access flags "a"Account flags:
The a value is optional. This would deter players from trying to get admin access with by kicking them after too many wrong guesses.
(Hint: Hover your mouse over the admin entries listed above for additional tips)
Above is what you do on the server's side. The client must have the password entered on their side also. To do that, create a file in your cstrike folder called userconfig.cfg if you don't already have one. In it, have the client put setinfo _pw "password" in it. For example:
setinfo _pw "bizzybee"
The password field and password should match what you have on the server. For more info on this, go here.
Admin Access by IP address
(Best for LAN, ok for Internet)
You would want to use this method only if you are connecting to a server on a LANLocal Arena Network. On a LAN without internet access, players will not have unique Steam id's. So this method allows you to assign admin rights to your computer's address instead. If the IP is dynamic, then this could change though so keep that in mind.
"192.168.0.100"To find out what your IP is:
Win9x: Start/Run type winipcfg and press OK.
WinNT/2K/XP: Start/Run/cmd then type ipconfig and press enter. ""No password is required here, but the empty quotes are still required. "abcdefghijklmnopqrstu"Access flags. "de"Account flags:
The d indicates to authenticate the IP. The player name is ignored.
The e tells AMX to ignore the password field. Since you are connecting by IP this way, there is no need for a password. Note that the password field is still there, just blank.
Admin Access by Steam or WON ID
(Best for Internet, won't work for LAN with out Internet access.)
This is the method I prefer. Admin access is set up for the clients with this one line. The client doesn't have to do anything. Once you get the player's Steam ID, that's all that is needed. You don't even need a password since your Steam/WON ID is yours and no one else can have it unless your CD-Key gets out. (Use your wonid if applicable. Examples shown work for Steam and WON servers.)
"STEAM_0:1:12345"To find your Steam ID, connect to a server and type status inthe console. ""No password is required here, but the empty quotes are still required. "abcdefghijklmnopqrstu"Access flags. "ce"Account flags:
The c indicates to authenticate the Steam ID. The player name is ignored.
The e tells AMX to ignore the password field. There is no need for a password although it can be used if you insist. Note that the password field is still there, just blank.
Just a reserved slot?
I am going to use my preferred method shown above. While a reserved slot does not allow players to perform admin commands on others, it is still set up like any other admin would be set up, but with just one flag.
"STEAM_0:1:54321"To find your Steam ID, connect to a server and type status inthe console. ""No password is required here, but the empty quotes are still required. "b" Access flags. "ce"Account flags:
The c indicates to authenticate the Steam ID. The player name is ignored.
The e tells AMX to ignore the password field. There is no need for a password although it can be used if you insist. Note that the password field is still there, just blank.
Putting it all together
Now if all the players mentioned above were in the same users.ini file it would look like this:
"Puking Horse" "bizzybee" "abcdefghijklmnopqrstu" "a" ; Jason
"[-O-]" "wacky" "abcdefghijklmnopqrstu" "a" ; clan [-O-]
"192.168.0.100" "" "abcdefghijklmnopqrstu" "de" ; Jeff's IP
"STEAM_0:1:12345" "" "abcdefghijklmnopqrstu" "ce" ; Bigz - Mike
"STEAM_0:1:54321" "" "b" "ce" ; Mark
I like to use comments in config files and use of the TAB key keeps things formatted nicely too. Sometimes you can forget who some people are or they change their player name alot. So comments at the end of a line can be useful in adding more details about the person. Use a semi-colom ";" at the beginning of a comment in .ini files. What ever is behind the ; is ignored by AMX.
Obviously, the knife is never a serious option to go into battle with. But nevertheless, it can come in handy when you least expect it...right in the heat of battle. If you and your opponent get into some close quarters battle (and you both need aiming lessons), you may occasionally find that both your primary gun and your pistol clips emtpy, leaving you two options...reload or knife!
This is the pistol that the CTs start the round with automatically, and it's widely regarded as the best pistol available, even above the Desert Eagle in some people's eyes (mine included). This is a pretty accurate gun on the whole, and can also pack a punch when you aim it well. One or two shots to the head and your opponent won't have much of a chance. The secondary function for this gun is a silencer which can come in very handy.
This is the default T pistol for the Terrorists, and they could do worse than ditch it for a USP or a Desert Eagle. This is what puts the Ts at a bit of a disadvantage at the start of a match. It's a pretty weak gun and although it does have a big clip (20) for you to play with, it just won't cut it in a pistol fight generally. Secondary fire for the glock is semi-auto mode, which fires 3 bullets at once.
The most powerful pistol in the game, this gun is normally the option that most people who buy a pistol in the first round go for (to replace the Glock18?). It's the only pistol that is able to penetrate walls, crates, doors and the like. It also has pretty good accuracy, the only downfall being the 7 bullet clip, which doesn't last long at all. Hand Cannon, to sum it up.
This is the least used pistol in the game, but probably only because players would rather buy a DE, or stick with their default gun. It's quite a powerful gun, and along with the 13 bullet clip, it can be put to very good use in the right hands. If your opponent is using a DE and reach a point where they need to reload, that's when you have a great opportunity to come out on top in the duel...6 bullets more than him and not exactly with a pea-shooter either.
These are by far the most innacurate pistols available and I can't really justify spending $1000 on them. Each gun holds 15 bullets in the clip, meaning 30 total which is handy, but I guess you'll need it when these guns are as weak as they are. It'll take a good few shots to take out your opponent, unless you're lucky/good and land headshots.
Another decent pistol for the CTs, this time in the shape of the 20 round clip of the 5-7. It isn't as strong as some pistols but it's not weak either, and in terms of accuracy it's very good.
This is the cheapest of the two shotguns available, and deservedly so. If you're intent on being top of the score boards this just isn't the gun to do it with...it's got a pretty slow reload and rate of fire meaning that if the action is coming thick and fast, you probably won't last with only 8 rounds in the clip.
If you want a shotgun, this is the one to go for....if you have the $3000 to spare. It only has a 7 round clip which empties very fast, so you'll have to be a dab hand with it but other than that it's a very good gun. Again, it's quite powerful but this time the rate of fire is more sufficient when you need to clear out an enclosed space. This is a good gun for any small, enclosed maps but it's not to be used over any great distance, obviously.
This is the most commonly used of all sub-machine guns by far, and probably the most used gun in the game. It's a very reliable gun with good accuracy and power. If you can aim well then the MP5 will be a good gun for you, if you can't use the mp5....well...learn!
This is like the sub-machine gun version of the glock 18; it has a good rate of fire but is very weak, the weakest of all SMGs infact. Again the clip size is 30, but that doesn't help much either when you look at the accuracy of this gun. It's very shoddy and the recoil for such a small gun is terrible.
A decent SMG, this used to be the most used gun in the game...until the CS team toned it down a bit because it was being over used. It was extremely accurate and powerful making it extremely easy to use. Now, however, it takes alot more skill to use the P90 as it's less powerful and much less accurate than before. Probably best used in close quarters battle this gun has a very nice rate of fire, and a massive 50 bullet clip, meaning you'll still be firing away while an opponent reloads his MP5.
This is yet another gun that doesn't get used very often in CS, in comparison with other guns. It's ok in the rate of fire department, and holds up in the power area, but accuracy is where it falls down....badly! The accuracy on this gun makes it worth saving the money for the next round, death is imminent regardless.
This gun has a slow rate of fire and only 25 rounds per clip, meaning that some people tend to steer clear of it where possible. It does, however, pack in some nice accuracy and a fair amount of power...in the right hands, this can be a very decent gun.
Here we have one of the most popular guns around, people either love it or hate it, but the great majority tend to react favourably when you bring up the topic of the AK. It is the least expensive rifle in the game at only $2500 definitely a bargain, especially when you consider that it's the most powerful assault rifle as well as having 30 bullets in the clip.
Much like the AK47, this gun is good in both CQB and long range scenarios, but it tends to be a lot more accurate when using burst fire obviously. It is less powerful than the AK but comes with a built in scope to assist you in long range fights. When you're zoomed in the rate of fire does drop noticably but accuracy is helped which is what you want from range.
The favourite gun of the CT masses, the colt is a great gun and is more often than not likely to be compared with the AK rather than the Commando. It's the cheapest of the two CT assault rifles and represents more value for money than it's CT counterpart, the Aug. It has a 30 round clip and is also pretty darn powerful.
This gun is very popular, like all assault rifles, and is the CT equivalent of the SG552 Commando. It is more expensive than the Colt, which is probably mainly down to it having an additional scope for you to use.
The poor man's sniper rifle, not really, but if you are low on cash this sniper rifle probably won't be out of your reach ($2750). One scout bullet can do a lot of damage on an unsuspecting victim on the other side of a map, but it can just as easily kill them if you get a headshot.....if not, two body shots should do the same job. It has two zoom functions as secondary fire, just to make it that little bit easier.
There are endless debates about this gun as so many people love it, yet so many people hate it and of course, lots couldnt care. It used to the case that one shot anywhere on the body would be a kill, until it was toned down so that a leg/arm shot wouldn't kill anymore. That's still an ok deal in my opinion though, under $5000 for a gun that will kill if you can hit your opponent's head or chest area.
I'm not a fan of this gun at all, and I don't think most of the CS players are either as it's widely under used. Considering this gun has two zoom functions and costs a small fortune ($5000), you'd think it would have good accuracy.....wrong. It seems ok at times but too often you'll end up dead thinking 'wait a minute, I should've hit him 6 times at least!'.
Much like the G3, this gun is pretty rarely seen in CS. It basically functions like the G3 but is CT only, is cheaper and is also less powerful.
One word that could describe this gun in my opinion is 'fun'. It's not a particularly good gun, although you may be lead to think so by the price ($5750). Generally you won't see many paras in game either, until it gets to a stage where teams have more money than they need and they're dominating. The next step in the cycle is to pull out the paras and have some fun.
These are excellent additions to any player's arsenal of weapons (one is maximum you can carry), if possible I try to buy one every round just for the initial damage factor. If you are about to go into the heat of battle, what better to weaken your opponent than a well timed High Explosive grenade. If you're lucky/skilled then he can be below 50 health before you even see him, meaning you're in with a great chance of winning any battle and you haven't even fired a bullet yet.
Again, I try to buy at least one of these per round (2 is maximum), as theyre great when attacking or even when you're retreating. On the attack there's nothing better to throw one into a room/tunnel and burst through only to find an opponent who is facing the wall, spraying his gun and hasn't got a clue where you are.......talk about easy kill.
The least used grenade of the 3 available, but still very handy in certain situations. One of the most common uses for these grens is obviously for covering purposes, especially against snipers. A sniper may be blocking a route you need to cross in order to penetrate a bomb spot/hostage room.....a quick smoke grenade in his view should buy the time needed to make the dash across his scope view.

