How important is it to know your weapons in Counter-Strike? Very.
If you're a regular in the CS scene then you'll know that a game of CS can come up with many different scenarios and situations that you need to deal with pretty rapidly. Knowing the strengths and weaknesses of the various types of weaponry that appear in CS will keep you on level playing terms with your opponent, if not better.
The following is a guide to each weapon in the game as well as a little info about the pros and cons of each. It's written purely by my experience (vast, honest!), so if you are expecting scientific terms and research, this won't be it. However, if you're looking for advice on choosing a weapon this is the place to get some.
If you're an experienced player then you'll no doubt have your own opinion and may disagree with some of what appears below (surely not it all!), but if you're new to the game then read on and when you start your next game of CS you'll be a new man. Well...not really, but it might help!
Melee & Pistols |
Knife
Reloading can often be very time consuming in those situations and it can often pay off to whip out the knife and slash away. Do, however, make sure that you are in range because if not your opponent will just keep backing off whilst he reloads, game over. |
USP .45
If you start the game as CT I'd recommend keeping this gun, buying more ammo for it and buying a kevlar vest...that should stnad you in good stead for the all important first round. |
Glock18
My advice (yes, again) if you spawn with this pistol would be to ditch it and buy a Desert Eagle or a USP .45 and some ammo...if your CT opponents are decent players, you won't have a chance against their usp and armor with that Glock of yours. |
Desert Eagle
With good accuracy this gun should get you far, but if you can't aim then 7 bullets won't last long and it'll take what seems an eternity to reload. A good alternative to a cheap sub-machine gun in the later rounds, if you're saving money for a rifle. |
Sig P228
Pretty decent accuracy, but then again, none of the pistols are too bad in that department...oh wait, spoke too soon. |
Dual Beretta Elites
But still, it's nice running about with akimbo pistols so I recommend trying them at least once! They look cool and it feels good, until you get involved in a battle, then you'll remember why you always buy USP/DE. Terrorist Only. |
Five Seven
CT only, and again an under-used pistol, I suspect because of the better alternatives. Since it was added into the game I've seen mixed responses about this gun, but in my opinion it's a decent sidearm. You could do worse than buy one of these when you are sniping...the 20 bullet clip will buy you some time to back off and get in a better sniping position if any enemies are attacking. |
Shotguns |
M3 Super
It's a fairly powerful gun, though, and can be useful in close quarters battle (CQB), but not as useful as it's counterpart, the XM1014. It's obviously pretty accurate, as you'd expect with a slow rate of fire, within a certain range of course. |
XM1014
What's also quite handy is that you can still fire whilst reloading, as with the m3 super, meaning that you'll still have some sort of cover (albeit slower firing rate as you reload) until you can find cover to reload fully. |
Sub-Machine Guns |
MP5
Even when things aren't going so well you can usually afford an MP5 and that's what's great about it, you'll always have the mp5 as a way of digging you and your team out of a hole. It has a 30 round clip which is enough to carry you through most fire fights, aim at the head and it shouldnt be too difficult to get a couple of kills per clip (of course, that's if you're good at avoiding death primarily). It's also decent for mid-range battles. |
TMP
Sometimes due to money restrictions, you can't afford an MP5 and are left with this gun, but I think even then you're best of buying a Desert Eagle and hoping you can pick up a gun along the way, that way you'll be saving some money for the next round too. One good point is that it's silenced so if you're skilled enough you can sneak up behind an opponent, dispose of him and steal his AK47.....this gun is CT only. |
P90
I'm unconvinced about the accuracy of this gun...at times it can seem ok, but most of the time I use it, I don't get very far which is no good if I've just spent over $2300 for it. |
Mac 10
It's not that bad really I suppose, I just felt like dramatising hehe. This gun is ok if you are rushing, your opponents dont expect you, and you can get quick headshots in CQB. Other than that, give it a miss and if you do buy it, pick up the first alternative gun you see....unless it's a TMP but even then it's a tough call. |
UMP
Probably best in mid-ranges, rather than CQB though, because of it's accuracy and slow rate of firing. If you do end up in an enclosed space then you won't last that long before you need to reload, which also takes quite long so try to avoid that scenario. Not a bad gun at all for the $1700 you'll pay. |
Assault Rifles |
AK47
So why so cheap? well, I didn't mention the recoil yet....on full auto this gun is about as inaccurate as they come. Only upon mastering how to use this gun will you appreciate how good it is. In close quarters battle it is superb, it's powerful, good rate of fire and on full auto you can empty a small space very quickly. For me though range is where the AK47 excels, if you use burst firing. This gun can be used as a sniper rifle but without the scope, that's how good it is from distance. Two or three accurate shots from this gun across a mid to long range distance will hurt an opponent pretty badly, stop, let the crosshair recover, and fire two or three more and he'll be dead....often he'll be dead before you even get to fire the last few bullets. Learn to handle the recoil and you'll love this gun. T Only. |
SG552 Commando
A lot less effort is required to learn how to use this gun than the ak, again because of the recoil issues, overall a good gun....Terrorists should feel safe with this 30 round gun in their hands. It's more expensive than the AK47, but that doesn't necessarily mean it's a better gun, maybe it's just easier to handle. T Only. |
Colt M4A1
The accuracy on the colt can be quite wayward on full spray, so you're best bet again is to stick with burst firing unless in CQB. The main difference between the Colt and the other assault rifles is the silencer it comes with. This can be a great tool when used effectively and before the enemy can work out where you're coming from they can be almost dead. The silencer may make the Colt slightly weaker, but it makes it all the more deadly. CT only. |
Steyr Aug
It's a pretty powerful gun with a good rate of fire, which again is slowed when you're zoomed in, although it does take a bit longer to reload than the Colt does, or the T's commando for that matter. Overall though, a great gun and worth the money if you can afford it as it's pretty accurate, and even better in bursts. An Aug on full auto will clear a small room pretty darn quickly. CT only. |
Sniper Rifles |
Scout
If you're a sniping fan and can be very accurate, this is a great gun for the money you pay...it's accurate (obviously) but more importantly it's not that inaccurate when you're on the move. Obviously you can't run and jump around whilst shooting and expect to hit someone, but if you're crawling or even walking then you're in with a chance (very much unlike the AWM). The 10 bullets in each clip should suffice, providing you have the ability to stay well clear of any CQB. |
AWM/P
If you like sniping you'll more than likely love the AWM, it's a great sniper rifle (again 2 zoom functions) and can be put to great effect with a Desert Eagle as your sidearm/backup. It has a slower rate of fire than the scout but from great distances you can afford to wait the little extra. Stay out of CQB as well, because when you're zoomed out you won't have a crosshair (disabled by CS team to discourage people pushing into small areas for easy kills). |
G3/SG1
Decent rate of fire for a sniper rifle and it's powerful enough but not worth buying really, judge for yourself. You'll rarely find a player who swears by it and can actually do very well with it, but maybe not even as often as that. T only. |
SG550
I'm not convinced with this type of gun, it's not ideal for sniping yet it's certainly no good close up and for the money you pay you won't get very much longevity in return, as you'll be dead soon enough if you hold onto this gun (some will disagree but most people don't like it). Definitely not the gun to go for if you have lots of money at your disposal, try an Aug or an AWP? |
Machine Guns |
Para
It has a massive 100 round clip, which is more than enough for any situation, and is pretty good in the power area. It does fall down slightly on the rate of fire and reload times but that's to be expected. It's also pretty inaccurate when you go full auto, but it can work well if you're in very close quarters battle and want to empty a room. If you don't kill everyone in there then the room will still empty as you'll have scared them off with the noise of the thing. I'm not sure why the noise intimidates people, however, as people usually dont get very far with a para....unless they're really taking the p*ss and kicking your ass with any gun. |
Grenades |
High Explosive (HE)
It can also be used in quite the reverse and you can keep any HE grens until you're pretty sure a guy is near death (perhaps after a long range fight with you?). While you both take cover to reload switch to your gren and lob it in his direction....if it lands anywhere near him it's your lucky day hehe. Another good thing about HEs is that they aren't limited to damaging one person (obviously), so lob one into a crowd of injured opponents and watch the kills rack up (beware if friendly fire is on). |
Flashbang (FB)
On the defensive, it's very effective to use one of these before you either reload or try and make a dash to a safer area (perhaps back amongst your team). When using these, however, do be aware of your team mates.....they'll get very unhappy very quickly if you keep blinding them. All in all it's best to keep FBs for when you may really need them, there are lots of people who waste them by throwing them at the first opportunity they get. Possibly even wait til you hear an enemy so you have an indication of where they are. |
Smoke Grenade (SG)
Can also be good as a distraction, for example, you want to rush left but throw a smoke gren to the right to draw the enemy's attention allowing you to slip through and behind enemy lines. |
Well, that's the end of this little (yeah right) weapon guide. Hopefully you've found it at least a little helpful when it comes to your weapon of choice.
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